Author(s): Long Xiaofei*
Malta's prehistoric architecture is a unique testament to the ancient world's architectural prowess. The megalithic temples, hypogea, and cart ruts scattered across the Maltese archipelago have fascinated archaeologists and historians for centuries. The lack of written records and the erosion of time have made studying and preserving these ancient structures a challenging endeavor. In recent years, 3D modeling has emerged as a powerful tool in understanding, preserving, and interpreting Maltese prehistoric architecture. This article explores the multifaceted role of 3D modeling in shedding new light on these architectural marvels, enabling virtual restoration, aiding in interpretation, engaging the public, and fostering collaborative research.
These digital replicas are, at the same time, a virtual environment that can be used as a tool for the interpretative hypotheses of archaeologists and as an effective medium for a visual description of the cultural heritage. In this paper, the innovative methodology and aims and outcomes of a virtual reconstruction of the Borg in-Nadur megalithic temple, carried out by Archeomatica Project of the University of Catania, are offered as a case study for a virtual archaeology of prehistoric Malta.
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