Author(s): Filiz KESKÄ°N
The “conflict” factor necessary for theatrical narrative to progress and develop is a mechanism that operates with the opposites that the play persons carry internally and externally. For this reason, personification and character design are important in a play setup. Built to achieve a goal or to maintain / change its current status, the protagonist must face some obstacles in the play setup. The play will not grow and develop as the protagonist reaches its target without any obstacles will eliminate the conflict factor. The protagonist is a person design that is not surprised at its goal, insists on its wishes, and is tasked to act in line with what the play suggests. The antagonist is against the protagonist and acts as a set. There is no rule as to whether these two sides are positive and the other negative and who will win in the final of the play. However, in the case of a children's theater, protagonist and antagonist structures need to be tailored to the children's world. How to design a personification for the child audience, whose cognitive and sensory characteristics should always be considered? What should be considered while designing a protagonist and antagonist character? In this study, the answers of these and similar questions will be investigated, and selected model plays will be analyzed and examples will be presented.
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